Instructional Technology (EDIT)
Graduate School of Education
504 Introduction to Educational Technology
(3:3:0). Examines uses of and issues in educational
technology. Explores curriculum integration of technology and
focuses on learning and using commercially available
applications software. Field experience in public schools is required.
510/EDSE 510 Introduction to Assistive
Technology (3:3:0). Provides an understanding of assistive
technology and its application in instructional programs, career
tasks, and life skills for those with disabilities. Presentation
and demonstration experiences enable students to better
use assistive technology in education, work, community,
and home environments. Knowledge and awareness
components of this course may be delivered via distance education.
522/EDSE 522 Assistive Technology for Individuals
with Sensory Impairments (2-3:2-3:0). Focuses on
professionals and/or students interested in serving the visually
impaired/blind or hearing impaired/deaf
populations. Heightens the awareness of participants to specific
technology and resources available to enhance and improve
the ability of individuals with hearing and visual
impairments to succeed in school, daily living activities, and
employment. Knowledge and awareness components of this
course may be delivered via distance education.
523/EDSE 523 Accessibility/Input Modification (1-3:
1-3: 0). Provides students with an overview of
accessibility/input modifications and strategies. Students explore
various input devices and their application and use by
individuals with disabilities. Opportunities for in-depth exploration
of sophisticated access technologies are made available to
those students who seek expertise in specific assistive
technology devices. Knowledge and awareness components of
this course may be delivered via distance education.
524/EDSE 524 Assistive Technology for Individuals
with Learning Disabilities (2:2:0). Focuses on strategies
and techniques for implementing software and other
technologies in the lives of individuals with learning
disabilities from ages 3 to adult. Students have the opportunity to
develop and implement plans for assistive technology.
Apracticum is required as part of this course. Knowledge
and awareness components of this course may be delivered
via distance education.
525/EDSE 525 Software for Individuals with
Special Needs (1-2:-1-2:0). Focuses on software evaluation
and design for individuals with disabilities. Students have
the opportunity to explore existing software resources and
identify design features to meet an individual's special
needs. Students create a software program for a person with
disabilities (Credit 2). Knowledge and awareness
components of this course may be delivered via distance education.
526/EDSE 526 Assistive Technology and the
Internet (2:2:0). Provides an overview of the World Wide
Web/Internet. The focus is on accessibility issues and
solutions. Students perform web searches and design and produce
an informational web page. Knowledge and awareness
components of this course may be delivered via
distance education.
530 Scripting and Programming (2:2:0). Enables
students to develop computer-based educational materials using
a widely known educational scripting language.
Students explore basic authoring capabilities and learn to apply
those capabilities by designing and producing materials
using the commands, procedures, and functions of the
scripting language.
561 Teaching with Telecommunications
(1:1:0). Helps students explore and develop expertise with the
various aspects of telecommunications tools, as well as model
the ways these tools can be used for personal learning and
for integration into the teaching/learning process.
Addresses e-mail, the Internet, the World Wide Web, and online
databases.
562 Teaching with Databases (1:1:0). Helps students
explore and develop expertise with the various aspects
of databases, as well as model the ways databases can be
integrated into the teaching/learning process. Focuses on
strategies for searching, sorting, creating, and
communicating with information, much of which is structured by a
variety of online and offline databases.
563 Teaching with Graphics (1:1:0). Helps students
explore and develop expertise with the various graphic
programs available for constructing visual images.
Addresses draw and paint programs, scanning and editing images,
and using visual communication to support K12 learning.
564 Teaching with TV/Video (1:1:0). Helps students
explore and develop expertise with social, cognitive, and
learning implications of film, video, and television.
Engages students in the process of planning, storyboarding, and
filming with video.
565 Teaching with Educational Software
(2:2:0). Helps students explore and develop expertise with a variety of
educational software, including simulations,
problem-solving software, computational tools (calculators,
probeware, LOGO, and spreadsheets), and
drill-and-practice/integrated learning systems. Emphasizes the ways these
programs support the K12 teaching/learning process.
566 Teaching with Multimedia/Hypermedia
(2:2:0). Prerequisite: EDIT 563. Helps students explore and
develop expertise with a variety of hypertext/hypermedia and
multimedia tools. Emphasizes students' ability to use
hypermedia/multimedia tools and then to teach others to use these
tools. Covers the ways the integration of
hypermedia/multimedia tools in the K12 curriculum can support learning, and
the difference between hypermedia and multimedia.
567 Teaching with Desktop Publishing
(2:2:0). Prerequisite: EDIT 563. Helps students explore and develop
expertise with a variety of publishing tools, including
word processors, desktop publishers, and idea processors.
Emphasizes using these tools to communicate. Covers
design and layout principles, the appropriate use of images to
facilitate communication, and the ways K12 teachers
can design opportunities for students to learn these concepts.
571 Tools for Visual/Graphic Design
(1:1:0). Teaches basic knowledge of the tools available for integrating
graphics and visual design into computer-based instruction.
Exposes students to the latest tools available for the
development, integration, and management of visual and graphic display.
572 Tools for Digital Video and Audio
(1-3:1-3:0). Provides an overview of digital video and audio software
programs and considerations for using these tools in
the instructional design process. Gives students an
overview of the rationale for using select tools and developing
the skills necessary to use them.
573 Project Management Tools (1:1:0). Teaches
basic knowledge of the tools available for managing
computer-based multimedia and hypermedia projects. Exposes
students to the latest tools available for the
management, planning, and tracking of large-scale projects. Covers
issues related to project management of multimedia.
574 Networking Tools (1-3:1-3:0). Teaches basic
knowledge of current networking and telecomunications
devices used to enhance the instructional design process.
Covers local area networks, telecomunications, and
teleconferencing and distance education technologies.
575 Authoring Tools (1-3:1-3:0). Introduces
specific authoring tools through hands-on lab instruction,
interaction with the software interface, construction of
instructional sequences, importing video and audio clips,
resource management, and animation. Content is customized to
the particular software tool presented.
575-A Authoring Tools: Authorware
(1-3:1-3:0). Teaches the basic fundamentals of the Authorware program.
The program can be very complex, and only the essential
functions of the program are used as a basis for this
course. Students develop a basic self-directed design module
that includes the major components of the software
covered. Provides the designer with the core foundations for the
development of computer-based instructions. Students
can apply the concepts taught in the Authorware program
to other authoring tools.
575-B Authoring Tools: Toolbook
(1-3:1-3:0). Introduces object-oriented construction and authoring with
Asymetrix's Multimedia Toolbook. Through hands-on lab
instruction, students learn Toolbook's interfacebuttons, fields,
palettes, viewer's hotwords, etc. Teaches advanced concepts of
importing video and audio clips, resource management,
object-linked and embedding, and path-based animation. An
introduction to basic scripting theories prepares students for the next
level of Toolbook authoring. Students may apply the concepts
taught in this course to other authoring tools.
593 Instructional Hardware Systems
(1-3:1-3:0). Teaches students the basic technical features of
computer-based hardware systems used in educational settings,
including stand-alone computers, peripheral devices, and
networking systems.
597 Special Topics in Education (3:0:0). See EDUC 597.
611 Distance Learning via Networks and
Telecommunications (3:3:0). Allows students to explore the
educational opportunities distance learning affords through
electronic networks and telecommunications. Hands-on activities
with these technologies focus on planning, implementation,
and evaluation. Students discuss emerging applications in
distance learning and how new approaches to learning can
be integrated into today's classrooms.
704 Instructional Technology Foundations and
Theories of Learning. (3:3:0). Reviews the practical and
pedagogical issues related to the design and development
of technological instruction. Emphasizes investigating
instructional design as a field and community of practice, as
well as reviewing core learning theory constructs applicable
to the design of instructional technology.
705/EDCI 705 Instructional Design (3:3:0).
Prerequisite: Teaching experience. Helps students analyze, apply,
and evaluate the principles of instructional design to
develop education and training materials spanning a wide range
of knowledge domains and instructional
technologies. Focuses on a variety of instructional design models,
with emphasis on recent contributions from cognitive
science and related fields.
711 Teaching with Technology I:
Telecommunications and Databases (3:3:0). Corequisite: EDCI
710. Helps students explore and develop expertise with the various
aspects of telecommunications and databases, as well as
model the ways these tools can be used for personal learning
and for integration into the teaching/learning process.
Addresses e-mail, the Internet, the World Wide Web, and online
and multimedia databases. Also focuses on strategies for
searching, sorting, creating, and communicating with
information, many of which are structured by a variety of
online and offline databases.
713 Teaching with Technology II: Graphics, TV
and Video, and Simulations (3:3:0). Corequisite: EDCI
712. Helps students explore and develop expertise with the
various graphic programs available for constructing
visual images, with the interpretation and creation of video,
and with the structure and use of simulations for learning.
Addresses draw and paint programs, scanning and editing
of images, and use of visual communication to support
K12 learning. Explores the social, cognitive, and learning
implications of film, video, and television, and engages
students in the process of planning, storyboarding, and
filming with video. Also focuses on the various categories of
simulation, the relationship between simulations and ways
of knowing, and strategies for using simulations to
promote K12 learning.
715 Teaching with Technology III: Publishing and
Computational Tools (3:3:0). Corequisite: EDCI 714.
Helps students explore and develop expertise with a variety
of publishing tools, including word processors, desktop
publishers, and idea processors. Emphasizes using these
tools to communicate. Covers design and layout principles,
the appropriate use of images to facilitate communication,
and the ways K12 teachers can design opportunities for
students to learn these concepts. Also helps students
explore and develop expertise with a variety of tools
commonly used as part of "computational science" and
mathematical modeling. These tools include programming languages
such
as LOGO, calculators, spreadsheets, probeware, and
graphing calculators.
717 Teaching with Technology IV: Hypermedia
and Emerging Technologies (3:3:0). Corequisite: EDCI
716. Helps students explore and develop expertise with a
variety of hypertest/hypermedia and multimedia tools.
Emphasizes students' ability to use hypermedia/multimedia
tools and then to teach others to use these tools. Focuses on
understanding the difference between hypermedia and
multimedia. Also examines a range of educational
technologies expected to become important applications within the
next three to eight years, such as virtual reality and
disturbed learning.
720 Leadership Issues in Educational
Technology (3:3:0). Examines how educational technology can
provide an infrastructure for creating, managing, and
evaluating innovative types of teaching/learning
environments. Explores new assumptions about learning,
instructional technology, and organizational development as a
foundation for planning how schools can use technology to
evolve beyond conventional approaches.
725 Technology and Diversity (3:3:0). Focuses on the
ways technology may be used to support the learning needs of
all students, including English as a Second Language
(ESL) students, bilingual students, and students with special
needs. Emphasizes helping teachers use technology to support
learning when faced with such diverse learners in one classroom.
730 Analysis and Design of
Multimedia/Hypermedia Environments (3:3:0).
Prerequisites: EDIT 732 and knowledge of an authoring tool.
Allows students to design, implement, and evaluate technology-based education and
training materials using advanced computer-based authoring tools.
732 Advanced Instructional Design: Constructive
Methods (3:3:0). Prerequisite: EDCI/EDIT 705.
This is the capstone course of a three-course sequence on the
theory and practice of instructional design. Helps students
apply the ideas developed in prior courses to complete a
major instructional design project. Covers leading-edge ideas
in the evolution of instructional design.
750 Emerging Educational Technologies
(3:3:0). To be taken in the last year of course
work.. Examines a range of educational technologies expected to become important
applications in the next three to eight years. Assesses
the potential of these emerging technologies to improve
practice and to alter the mission and content of education,
and helps students develop skills in strategic planning.
752 Design and Production of Multimedia and
Hypermedia Learning Environments (3:3:0).
Prerequisite: EDIT 730, or permission of
instructor. Allows students to design and produce multimedia/hypermedia
applications based on current theory and research in instructional
design and cognitive science. Examines user needs,
information models, structure, and media selection and uses
to inform the design and production of the final project.
771 Introduction to Multimedia/Hypermedia
(2:2:0). Provides an overview of the issues and tools used
within the field of instructional design. Focuses on the
development of skills necessary to implement
hypermedia/multimedia ideas into the production process.
772 Web-Based Instructional Tools
(2:2:0). Provides an overview of web page development tools. Gives
students
an opportunity to develop designing principles and
skills for publishing documents on the World Wide Web.
Students interact with a variety of web publishing
software programs and work with general design principles to
develop a series of web pages based on a given theme.
773 Human Computer Interface Design for
Teaching and Learning. (3:3:0). Provides an overview of
human-computer interface issues related to the instructional
design of technology-centered learning environments. Examines
a continuum of human-computer feedback.
790 Practicum in Instructional Technology
(1-6:1-6:0). Prerequisites: Completion of IT track requirements,
except for practicum, and permission of
advisor. Provides supervised practice in applying the knowledge and skills of
the student's chosen track through placement in an
appropriate work setting.
791 Project Development Practicum
(9:9:0). Corequisites: EDIT 704 and
732. Designed for full-time students in the Instructional Technology Track 1 Design and
Development Immersion Program, this course option allows students
to join a design team focusing on the instructional design
process and development of a technology-based
instructional or training product. Students are expected to
reflect on their involvement and process of instructional
design through the submission of a portfolio at the culmination
of the experience.
792 Advanced Project Development Practicum
(9:9:0). Prerequisite: EDIT 791. Designed for full-time students
in the Instructional Technology Track 1 Design and
Development Immersion Program, this course option allows
students to participate in a second design project team,
refining their skills in the process of instructional design.
Students are expected to substantially reflect on their first
design experience and bring to the advanced project
development team an enhanced understanding of instructional design.
797 Advanced Topics in Education (3:3:0).
See EDUC 797.
895 Emerging Issues in Instructional Technology
(3:3:0). Prerequisite: Admission to the Ph.D. program or
permission of instructor. Covers selected emerging issues in
instructional technology. This seminar examines
ways instructional technology provides an infrastructure for
creating, managing, and evaluating innovative types of
teaching/learning environments.
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