Performing Arts Building, Room A407
Scott Martin, Program Director
Associate Professor: Martin (program director)
Term Assistant Professor: Grimsby, Willis, Wren
The 120 credit Computer Game Design program enables students to focus on the artistic components of computer game design while providing them with the technical skills prerequisite to the field. Required courses include computer science, art and visual technology, music, the humanities, and computer game design. The required internship provides students with practical experience that enhances their employability postgraduation.
Effective Fall 2011 students who wish to apply for the Computer Game Design BFA program must submit a portfolio.
The portfolio should include 10-15 examples of student work, at least half of which must be from studio art courses. Examples may include drawing, painting, sculpture, 2 or 3D digital art, prints, animation, models, characters, music, websites (URLs), or game levels. Applicants may include game design documents, scripts and stories, or game code (Script, C++, JAVA). The portfolio must be neatly organized and clearly labeled with name and desired major on the outside. Call 703-993-5158 to schedule a portfolio review.
The Computer Game Design Program offers all course work designated GAME in the Courses chapter of this catalog.
The university requires all students to complete at least one course designated “writing intensive” in their majors at the 300 level or above. Students in the BFA in computer game design fulfill this requirement by successfully completing GAME 332.
All undergraduate students are required to complete a minimum of 45 credits of upper-division courses at the 300-499 level.
All GAME undergraduate students must earn a minimum 2.00 cumulative GPA in their major.
Please see College of Visual and Performing Arts for college academic policies.
ProgramsUndergraduate DegreeUndergraduate Minor