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GADIG

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We make games


Welcome to the Game Analysis Design Interest Group at GMU!

We are a club dedicated to making games on a professional level. Our goal is to simulate working in a studio environment with a large team of 30+ people. At the end of every semester members can pitch game ideas to the club to be selected for the upcoming semester!

We also have guest speakers from big name studios like Bethesda and Firaxis.

If you want to work with an amazing team and are passionate about video games, GADIG is the club for you.


Meeting Times


Location: 2001 @ Art and Design Building

Time: Wednesday @ 7:30 PM


Announcements
Posted January 23, 2019

Hello!

I hope everyone is having a great start to the semester. I just wanted to let everyone know that our first meeting will be Jan. 30th @7:30 in room 2001 of Art and Design. This semester we will be creating a Retro 90's Shooter called Necronomicon. I look forward to seeing everyone again!

-Chris

Events


These are recent activities GADIG hosts throughout the semester that do not pertain to what we do during club time, however we encourage members to participate in these. Dates will be noted with the activity and in the announcements when determined.

Game Jams

GADIG aims to provide a location and time for people to make a game, but aren't able to provide the dedication of an entire semester. Game Jams are perfect for this due to them being condensed into a single weekend. Working together with a team with limited time to make a game is a great way to build skills and relationships, and to explore new persectives and ideas.


A date and location has not yet been determined. The Game Jam theme will be revealed at the beginning of the Jam.

Charity Streams

GADIG participates in streaming games in order to raise money for charity events. We aim to reach our goals and all proceeds go to the charity we are representing at the time.


Below is a VOD from our most recent success for Extra Life 2018 where we were able to meet our goal of $1000 dollars!

Projects

Contact us

2018-2019 GADIG Officers

Chris Otey

Chris Otey

Chris is a Senior at GMU getting his degree in Computer Game Design. He's been playing and designing games for as long he can remember. He enjoys video games, movies, comics, and long walks on the beach. Oh and he occasionally writes stories and stories for games.

Favorite Game: Persona 4

Andrew Boisvert

Andrew Boisvert
Vice President

aboisvertportfolio.com

Andrew is a Computer Game Design student at GMU and serves as GADIG’s vice president. His main artistic interest is in the synchronization of music with animation. He hopes to take the degree’s training in 3DS Max and Unreal Engine to pursue that interest.

Favorite Game: Tales of Symphonia

Genna Zitzmann

Genna Zitzmann

Genna is a Junior at George Mason University, majoring in Computer Game Design with an AVT minor. She spends most of her time outside of school and work making digital art and writing a comic. Through the Game Design program she hopes to learn as much as possible about both 2d and 3d art in pursuit of a job in animation

Favorite Game: Legend of Zelda: Breath of the Wild

Jason Villanueva

Jason Villanueva

Jason Villanueva is a Computer Science Major at George Mason University who is studying to become a UX/UI developer. He recently joined GADIG and became its treasurer.

Favorite Game: Legend of Zelda: Ocarina of Time

Sergio Conti

Sergio Conti
Sound Director

sconti@masonlive.gmu.edu

Sergio is currently a Junior in the Game Design program. He is a Bethesda fan with the intention of working there eventually. His passion for music stemmed from his experiences in band to competing in electronic music competitions. Some of his favorite soundtracks from games include: the Elder Scrolls series, the Fallout series, and Runescape.

Favorite Game: Elder Scrolls IV: Oblivion

Julie Demyanovich

Julie Demyanovich
Assistant Sound Director

Julie is a Junior at George Mason University, majoring in Computer Game Design and Psychology. Her main interests in game design are in 3D modeling, animation, sound design, and music composition. She hopes to one day combine her experience in game design and psychology as a team lead in future game development projects.

Favorite Game: Legend of Zelda: Breath of the Wild

Jake Durborow

Jake Durborow
Art Director

jtdurb96.com

Jake Durborow, the art director at GADIG, is currently a Senior at GMU and a major in Computer Game Design. He has been drawing ever since elementary school and almost never leaves home without a sketchbook. His focus in art is characters because, as a writer and artist, he loves to develop and give life and a personality to his drawings. When he isn't drawing, Jake is usually playing video games or ranting to his friends about how low tier his main characters are.

Favorite Game: Blazblue series

Caleb Tate

Caleb Tate
Assistant Art Director

Caleb Tate found an interest in video games at a young age and while starting to learn programming, became more interested in 3D animation and art. After coming to George Mason, he found a niche in animation and art that made him want to learn more about 3D models and movement.

Favorite Game: Bioshock

Andrew Conn

Andrew Conn
Programming Director

aconn2@masonlive.gmu.edu

Andrew Conn is a Computer Science major at GMU. He has enjoyed games for as long as he can remember, and loves building games and other software from the ground up. When not coding or playing games he enjoys, drumming, skateboarding and learning all things related to audio technology.

Favorite Game: The Elder Scroll III: Morrowind

Sam Wells

Sam Wells
Assistant Programming Director

Sam Wells is a Computer Science Major at Mason. He like to tinker with programs to produce small scale games. When not coding, Sam enjoys board games of all kinds and listening to podcasts (i.e. The good good brothers McEleroy). He has an eye for detail and is excited to work with GADIG to craft awesomely exciting games.

Favorite Game: Sly 2: Band of Thieves

Calvin Carlsen

Calvin Carlsen
Design Director

Calvin Carlsen is a Senior at George Mason University, majoring in Communication and minoring in Game Design. He hopes to one-day work as a narrative writer in games. As design director, he works to make all the big ideas thrown around into a manageable project.

Favorite Game: Pillars of Eternity

Jacob Boris

Jacob Boris
Assistant Design Director

Jacob is a sophomore majoring in Computer Game Design with an interest in pursuing character design. He has loved videogames for as long as he can remember, leaning more towards the competitive esports games. He is hoping after college that he can make his way into the gaming industry and learn all that he can, not just about character design.

Favorite Game: Overwatch

Jacob McFadden

Jacob McFadden

Jacob McFadden is majoring in Computer Game Design at GMU with a minor in Arts and Visual Technology. He enjoys playing a variety of games and learning about them. When working on game projects, while not often having a set role, he likes providing what he can for the team. Often his main enjoyment comes from tweaking with games and helping people realize what direction they want to go with their game projects.

Favorite Game: Starcraft 2