2009-2010 University Catalog 
  
2009-2010 University Catalog

CS 662 - Computer Graphics Game Technologies

Credits: 4
Addresses some graphics game techniques including collision detection, levels of detail, physics-based simulations, textures, maps, and shadows.

Prerequisites
CS 652. Topics include modeling, rendering, and simulation in real time.

Hours of Lecture or Seminar per week
3
Hours of Lab or Studio per week
1