2010-2011 University Catalog 
  
2010-2011 University Catalog

Courses


Each course indicates the number of credits earned; the hours of lecture or seminar per week; and the hours of laboratory or studio per week (if applicable). For independent study, readings, topics, or similar courses, individual instructors set hours.  If a course is listed as having an equivalent course, students may not receive credit for both courses.

For a glossary of the courses, please go to Course Directory .

For the information regarding undergraduate and graduate course numbering, please go to Course Numbering .

 

 

Computer Game Design

   •  GAME 250 - Music for Film and Video
   •  GAME 310 - Game Design Studio
   •  GAME 330 - Computer Game Platform Analysis
   •  GAME 332 - Story Design for Computer Games
   •  GAME 367 - Writing and Editing Music and Sound
   •  GAME 398 - Advanced Game Design Animation
   •  GAME 399 - Special Topics
   •  GAME 400 - Game Design Practicum
   •  GAME 410 - Advanced Game Design Studio
   •  GAME 431 - Consumer Game Platform Analysis
   •  GAME 490 - Senior Project
   •  GAME 491 - Internship
   •  GAME 492 - Independent Study

Computer Science

   •  CS 101 - Preview of Computer Science
   •  CS 105 - Computer Ethics and Society
   •  CS 112 - Introduction to Computer Programming
   •  CS 123 - Computing: From the Abacus to the Web
   •  CS 211 - Object-Oriented Programming
   •  CS 222 - Computer Programming for Engineers
   •  CS 225 - Culture and Theory of Games
   •  CS 261 - Introduction to a Second Language
   •  CS 262 - Introduction to Low-Level Programming
   •  CS 306 - Synthesis of Ethics and Law for the Computing Professional
   •  CS 310 - Data Structures
   •  CS 325 - Introduction to Game Design
   •  CS 330 - Formal Methods and Models
   •  CS 332 - Object-Oriented Software Design and Implementation
   •  CS 363 - Comparative Programming Languages
   •  CS 367 - Computer Systems and Programming
   •  CS 391 - Advanced Programming Lab
   •  CS 421 - Software Requirements and Design Modeling
   •  CS 425 - Game Programming I
   •  CS 426 - Game Programming II
   •  CS 440 - Language Processors and Programming Environments
   •  CS 444 - Introduction to Computational Biology
   •  CS 445 - Computational Methods for Genomics
   •  CS 450 - Database Concepts
   •  CS 451 - Computer Graphics
   •  CS 455 - Computer Communications and Networking
   •  CS 465 - Computer Systems Architecture
   •  CS 468 - Secure Programming and Systems
   •  CS 471 - Operating Systems
   •  CS 475 - Concurrent and Distributed Systems
   •  CS 480 - Introduction to Artificial Intelligence
   •  CS 482 - Computer Vision
   •  CS 483 - Analysis of Algorithms
   •  CS 484 - Data Mining
   •  CS 485 - Autonomous Robotics
   •  CS 490 - Design Exhibition
   •  CS 498 - Independent Study in Computer Science
   •  CS 499 - Special Topics in Computer Science
   •  CS 540 - Language Processors
   •  CS 555 - Computer Communications and Networking
   •  CS 571 - Operating Systems
   •  CS 580 - Introduction to Artificial Intelligence
   •  CS 583 - Analysis of Algorithms
   •  CS 600 - Theory of Computation
   •  CS 611 - Computational Methods for Genomics
   •  CS 630 - Advanced Algorithms
   •  CS 631 - Object-Oriented Design Patterns
   •  CS 633 - Computational Geometry
   •  CS 635 - Foundations of Parallel Computation
   •  CS 640 - Advanced Compilers
   •  CS 645 - Programming Language Semantics
   •  CS 650 - Database Engineering
   •  CS 652 - Computer Graphics
   •  CS 658 - Networked Virtual Environments
   •  CS 662 - Computer Graphics Game Technologies
   •  CS 667 - Biometrics
   •  CS 668 - Computer Architecture Systems
   •  CS 671 - Advanced Operating Systems
   •  CS 672 - Computer System Performance Evaluation
   •  CS 673 - Multimedia Computing and Systems
   •  CS 675 - Distributed Systems
   •  CS 680 - Natural Language Processing
   •  CS 681 - Designing Expert Systems
   •  CS 682 - Computer Vision
   •  CS 683 - Parallel Algorithms
   •  CS 684 - Graph Algorithms
   •  CS 685 - Intelligent Systems for Robots
   •  CS 686 - Image Processing and Applications
   •  CS 687 - Advanced Artificial Intelligence
   •  CS 688 - Pattern Recognition
   •  CS 689 - Planning Motions of Robots and Molecules
   •  CS 695 - Topics in Computer Science
   •  CS 697 - Independent Reading and Research
   •  CS 700 - Quantitative Methods and Experimental Design in Computer Science
   •  CS 706 - Concurrent Software Systems
   •  CS 719 - Scaling Technologies for E-business
   •  CS 735 - Concurrency
   •  CS 750 - Theory and Applications of Data Mining
   •  CS 752 - Interactive Graphics Software
   •  CS 753 - Parallel Computation
   •  CS 755 - Advanced Computer Networks
   •  CS 756 - Performance Analysis of Computer Networks
   •  CS 771 - Neural Networks
   •  CS 773 - Real-Time Systems Design and Development
   •  CS 774 - Computational Vision
   •  CS 775 - Advanced Pattern Recognition
   •  CS 776 - Graphical Real-Time Simulation
 

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