2009-2010 University Catalog 
  
2009-2010 University Catalog

Computer Game Design, BFA


Banner Code: AR-BFA-GAME

Performing Arts Building, Room A407
Phone: 703-993-1321
Web: game.gmu.edu

Faculty

Scott Martin, Program Director

Associate Professor: Martin (program director)

Term Assistant Professor: Wren

The 120 credit Computer Game Design program enables students to focus on the artistic components of computer game design while providing them with the technical skills prerequisite to the field.  Required courses include computer science, art and visual technology, music, the humanities, and computer game design.  The required internship provides students with practical experience that enhances their employability postgraduation.

Course Work

The Computer Game Design program offers all course work designated GAME in the Course Descriptions chapter of this catalog.

Writing-Intensive Requirement

The university requires all students to complete at least one course designated “writing intensive” in their major at the 300-level or above. 

Upper-Level Credits

All undergraduate students are required to complete a minimum of 45 credits of upper-division courses at the 300-499 level.

Major GPA

All GAME undergraduate students must earn a minimum 2.00 cumulative GPA in their major.

Academic Policies

Please see College of Visual and Performing Arts  academic policies.

Degree Requirements


Oral Communication, Natural Science Nonlab, and Western Civilization


Approved courses may be found under the University General Education  section of this catalog.

Digital Media Electives (10 credits)


Select three courses from the following (one from AVT required or advisor’s approval)

Visual Arts Electives (8 credits)


Select two courses from the following

General Electives (2-3 credits)


Total: 120 credits