2015-2016 University Catalog 
  
2015-2016 University Catalog

GAME 332 - RS: Story Design for Computer Games

Credits: 3
Not Repeatable
Use of narrative structure and new media for designing computer game scenarios and stories. Traditional narrative techniques (text stories, novels, films) will be examined, as well as translations of the traditional to interactive, non-linear modes of communications. Analysis of current computer game story design theories, philosophies, and techniques will be covered.

Fulfills writing intensive requirement in the major.

Designated as a research and scholarship intensive course.

Prerequisite(s): Completion of 30 credits within major or permission of the instructor.

Hours of Lecture or Seminar per week: 3
Hours of Lab or Studio per week: 0