2011-2012 University Catalog 
  
2011-2012 University Catalog

CS 425 - Game Programming I

Credits: 3 (NR)
The course will provide an introduction to technologies and techniques used in modern computer games. Teams will explore the various facets of a complete design, using sophisticated tools. The course will involve a project in which a game is prototyped; this prototype and initial design will serve as the starting point for the project in CS 426.

Prerequisite(s): Grade of C or better in CS 310 and CS 325. Prerequisite enforced by registration system.

Hours of Lecture or Seminar per week: 3
Hours of Lab or Studio per week: 0