2011-2012 University Catalog 
  
2011-2012 University Catalog

GAME 330 - Computer Game Platform Analysis

Credits: 3 (NR)
Examine past and current consumer gaming platforms and consoles including handheld, mobile, cell phone, desktop, and commercial consoles. Analysis will include media types, wired and wireless protocols, compiling toolkits, and storage devices. Limitations and advantages of most commercially produced platforms will be examined and compared.

Prerequisite(s): GAME 231 and 232

Hours of Lecture or Seminar per week: 3
Hours of Lab or Studio per week: 0