2011-2012 University Catalog 
  
2011-2012 University Catalog

GAME 332 - Story Design for Computer Games

Credits: 3 (NR)
Use of narrative structure and new media for designing computer game scenarios and stories. Traditional narrative techniques (text stories, novels, films) will be examined, as well as translations of the traditional to interactive, non-linear modes of communications. Analysis of current computer game story design theories, philosophies, and techniques will be covered.

Fulfills writing intensive requirement in the major.

Prerequisite(s): GAME 210 and 230

Hours of Lecture or Seminar per week: 3
Hours of Lab or Studio per week: 0